RageNativeUI is a powerful and user-friendly menu library designed specifically for GTA V modding through the RAGE Plugin Hook (RPH) platform. This library allows developers to create highly customizable, interactive menus that seamlessly integrate with GTA V single-player mods. RageNativeUI is primarily written in C# and is often used to build menus for law enforcement mods, vehicle controls, and similar features in single-player gameplay.
RageNativeUI provides a structured and reliable framework for adding user interfaces to plugins and is especially popular among LSPDFR (Los Santos Police Department First Response) developers. It offers various features such as submenus, sliders, checkboxes, and dynamic menu items. Its simplicity and flexibility make it the go-to choice for developers working within the constraints of RAGE Plugin Hook.
The Purpose of RageNativeUI
Designed Specifically for RAGE Plugin Hook (RPH)
RageNativeUI is tailored specifically for use with RAGE Plugin Hook, which is a tool designed to inject plugins into the single-player mode of GTA V. RPH enables developers to build advanced law enforcement, EMS, and civilian role-play mods that extend the single-player experience with new missions, callouts, and functionalities.
Typical Use Cases of RageNativeUI
The most common use cases for RageNativeUI include:
- LSPDFR plugins: Menus for police callouts, backup requests, vehicle interactions.
- Vehicle control mods: Accessing extra vehicle functions.
- Developer tools: Debugging and testing interfaces within RAGE Plugin Hook.
- Gameplay-enhancing mods: Interaction menus for immersive single-player scenarios.
RageNativeUI excels in scenarios where a developer needs a lightweight, responsive menu within the single-player modding ecosystem provided by RPH.
Overview of FiveM
What is FiveM?
FiveM is a popular multiplayer modification framework for GTA V that allows players to create custom multiplayer servers separate from Rockstar’s official GTA Online service. FiveM enables communities to build their own role-play environments, freeroam servers, racing leagues, and more. It supports a wide range of frameworks like ESX, vRP, and custom scripts written in Lua or C#.
Technical Differences Between FiveM and RPH
While RageNativeUI is designed for single-player mods using RPH, FiveM operates under a completely different architecture intended for multiplayer environments. FiveM uses its own client, server, and scripting interfaces which are distinct from RAGE Plugin Hook. Additionally, FiveM provides unique solutions for UI and interaction through NUI (Native UI with HTML/CSS/JS) or its own adaptation of NativeUI for Lua/C#.
FiveM’s ecosystem does not support RPH plugins; therefore, libraries tied exclusively to RPH, such as RageNativeUI, are not compatible.
Is RageNativeUI Compatible with FiveM?
No, RageNativeUI is Not Compatible with FiveM
RageNativeUI was never designed with FiveM compatibility in mind. It relies heavily on RAGE Plugin Hook APIs, which are not present in FiveM’s framework. Consequently, attempting to use RageNativeUI in a FiveM environment is technically impossible.
Why RageNativeUI Cannot Work in FiveM
- Dependence on RPH APIs: RageNativeUI calls functions exclusive to RAGE Plugin Hook, which cannot run in the FiveM runtime.
- Architectural Differences: RPH hooks directly into GTA V’s single-player processes, whereas FiveM operates through a separate multiplayer framework with its own client-server model.
- UI Systems Conflict: FiveM leverages NUI and its own NativeUI implementations, making RPH-based libraries incompatible.
Plugin Handling: RPH allows .NET plugins in single-player; FiveM’s plugin system does not recognize or support these formats.
Alternatives for FiveM
Recommended UI Solutions for FiveM
Although RageNativeUI cannot be used within FiveM, several effective alternatives exist, each specifically designed for FiveM’s multiplayer framework.
FiveM NativeUI (Lua/C#)
FiveM features its own adaptation of NativeUI written in Lua and C#. This version offers similar functionality to RageNativeUI, such as:
- Submenus
- Sliders
- Checkboxes
- Lists
- Notifications
These menus integrate naturally within the FiveM scripting environment and are well-documented in FiveM communities.
NUI (HTML/CSS/JavaScript)
NUI is FiveM’s most advanced UI system. It allows developers to create highly customizable user interfaces using web technologies (HTML, CSS, JavaScript). NUI is ideal for:
- Custom HUDs
- Phone apps
- In-game stores
- Complex user interfaces
Through NUI, you can craft modern, visually appealing menus that surpass the limitations of standard GTA V interfaces.
ESX/vRP Menu Systems
For servers utilizing popular role-play frameworks like ESX or vRP, pre-built menu systems are available. These menus typically handle inventory, job management, finances, and more. They are designed to integrate seamlessly into the FiveM ecosystem.
Why the Confusion Exists
- Similar naming conventions (NativeUI vs RageNativeUI)
- Overlapping functionalities (menus, sliders, checkboxes)
- Misunderstanding of modding environments (single-player vs multiplayer)
Clarifying these distinctions helps avoid wasted time trying to force incompatible libraries into the wrong ecosystem.
Conclusion
RageNativeUI is a powerful tool for creating menus in GTA V single-player mods through RAGE Plugin Hook but is not compatible with FiveM. FiveM operates on a different framework and offers its own UI solutions like NativeUI for Lua/C# and NUI for custom designs. Developers should choose their tools based on the platform: RageNativeUI for single-player mods and FiveM-native solutions for multiplayer servers.
